

I saved the build in Mac and when I tried to open and run it on Mac, I got this. When I went to build, it gave me the option to save the build in Mac. If you don’t know what I’m talking about… no problem, just select all of the files in the folder and right click. I created a block out for a game in Windows Unity.
#Unity build for mac on windows how to
If you already know how to zip a folder, just select the entire contents and compress them with your favorite compression tool ( 7-zip if my preferred one). When I click build to iOS I get prompted with this screen: There says Run in Xcode as but I do not have a Mac, but correct me if I am wrong but you can not run Xcode on Windows. To distribute your standalone build, you simply need to compress the contents of the folder into a file you can send to your friends and family. I want to build my Unity project to the iOS platform.

It should look like this on windows (and very similar on mac) If you open Explorer (or Finder on a mac), you can see your games files in the folder you previously selected. You’ve just created your first real build of your game!
#Unity build for mac on windows full
IMPORTANT NOTE: We haven’t yet added a way to close the game, to get out once you hit play hold Alt and hit F4.Ĭlick Play and give your game a try in full screen mode. If you don’t get any errors, you should be presented with the default Unity game options screen. Now give it a name (mine is “SwappyFish”) and click Save

You can place your folder wherever you like, just don’t put it in with your Unity project. On macOS, the dynamic library used by the Unity process is a universal library that supports both 圆4 and arm64. Building for the Mac App Store is not supported. Here, I’ve created a folder named Builds on the C: drive. The Windows plugin supports building for x86, but the resulting 32-bit app will only run on 64-bit versions of Windows because 3D WebView embeds a 64-bit Chromium executable. Use Unity to build high-quality 3D and 2D games, deploy them across mobile, desktop, VR/AR, consoles or the Web. Select a new folder for your builds, outside of your project folder. Available for Windows, Mac, iOS and Android. You’ll be presented with a file dialog that looks like this Now that the scene is added, click the “ Build and Run” button. Your scene may have a different name than mine, that’s okay, as long as it’s the currently open scene you’re working in. How to use Windows Command Line -> Used for OpenSSL and the ios-uploader tool. Adding the currently open scene to the list of scenes to build Unity Cloud Build -> Allows you to build and download.
